T5 Tasks

The T5 Task System is the basis for pretty much all player interactions with things. Because I’m doing this Play-by-Post, I’m not getting into the gritty details, but here it is in a nutshell.

Task Target Number

A task normally consists of a Characteristic, a Skill, and maybe a Knowledge. This number is also known as the C + S + K. So if somebody is piloting a Lt. Survey Ship and he has Dexterity 10, Pilot 3, and the Pilot knowledge ACS 2 (Adventure Class Ships, such as a Lt. Survey Ship), then if he needs to handle a piloting task such as to dock the ship in a tight docking bay, his base C + S + K = 10 + 3 + 2 = 15.

There may be other modifications to this number, but not too many. So for this docking task the GM rules that the player has to roll equal to or under 15.

Task Difficulty

Then there is the difficulty of the task. This is the base number of dice you’ll be rolling. And you want to be rolling under a number (we’ll get to that later)

Basically the normal number of dice is in this table (though more can be added)

Difficulty # of Dice
Easy 1
Average 2
Difficult 3
Formidable 4
Staggering 5
Hopeless 6
Impossible 7

There are a couple of rules that can add or subtract dice.

  • This is Hard! (TIH!) rule: If your skill level (S + K) for the task is under the number of dice you have to roll, then the task is hard, so you have to roll an extra die.
  • Cautious: By taking extra time, you make the task easier. Subtract a die.
  • Hasty: Sometimes you don’t have the time to be cautious. A Hasty task adds another die.
  • Extra Hasty: Add two dice!

Types of Tasks

There are a couple of types of tasks

  • Normal: Just do as I said above.
  • Uncertain: With an uncertain task the player might not know if it succeeded. For instance, doing a repair on a jump drive or a medical diagnosis. The GM rolls one or more of the dice (not seen by the player) and when telling the player his results ignores the dice rolls (for now) and just tells him the results as if each of the uncertain dice had been “3”. The extra dice on a Hasty or Extra Hasty task are uncertain if the task is uncertain.
  • Cooperative: Two or more players may add their skill or characteristic. This is stated in the task definition. For instance, to break open a door, two player might be able to add their strength to give them a better chance of succeeding.
  • Opposed: Two or more characters roll a task with the one with the lowest successful roll winning. For example, a round of hand-to-hand combat is opposed.

Outcome

So, if the player rolls equal to or less than the target number in a task, they succeed. Mostly.

If a player rolls 3 ones, then they have a spectacular success.

If a player rolls 3 sixes, then they have a spectacular failure even if they would have otherwise succeeded in the task. And yes, a spectacular failure overrides a spectacular success.

Writing a task

Determining the outcome of a barroom brawl in one step
Difficult (3D) < Str + Fighting + Unarmed
Opposed (up to 4)
All losers get 2D hits and are down. The winner gets none.

To write a Romance Novel (1 Month)
Average (2D) < Int + Author

T5 Tasks

Trouble Beyond the Borders DangerousThing